17 #ifndef SDF_INTERFACE_ELEMENTS_HH_ 18 #define SDF_INTERFACE_ELEMENTS_HH_ 23 #include <ignition/math/Pose3.hh> 24 #include <ignition/utils/ImplPtr.hh> 30 #include "sdf/sdf_config.h" 35 inline namespace SDF_VERSION_NAMESPACE
40 #pragma warning(disable: 4251) 47 public: NestedInclude();
54 public: NestedInclude(
const NestedInclude&) =
default;
55 public: NestedInclude(NestedInclude&&) =
default;
56 public: NestedInclude& operator=(
const NestedInclude&) =
default;
57 public: NestedInclude& operator=(NestedInclude&&) =
default;
58 public: ~NestedInclude() =
default;
65 public:
const std::string &Uri()
const;
69 public:
void SetUri(
const std::string &_uri);
76 public:
const std::string &ResolvedFileName()
const;
80 public:
void SetResolvedFileName(
const std::string &_resolvedFileName);
88 public:
const std::string &AbsoluteParentName()
const;
92 public:
void SetAbsoluteParentName(
const std::string &_absoluteparentname);
100 public:
const std::optional<std::string> &LocalModelName()
const;
105 public:
void SetLocalModelName(
const std::string &_localModelName);
111 public:
const std::optional<bool> &IsStatic()
const;
115 public:
void SetIsStatic(
bool _isStatic);
120 public:
const std::optional<ignition::math::Pose3d> &IncludeRawPose()
const;
124 public:
void SetIncludeRawPose(
const ignition::math::Pose3d &_includeRawPose);
131 public:
const std::optional<std::string> &IncludePoseRelativeTo()
const;
135 public:
void SetIncludePoseRelativeTo(
136 const std::string &_includePoseRelativeTo);
142 public:
const std::optional<std::string> &PlacementFrame()
const;
146 public:
void SetPlacementFrame(
const std::string &_placementFrame);
194 public: std::optional<ignition::math::Pose3d> includeRawPose
214 IGN_UTILS_IMPL_PTR(dataPtr)
254 std::function<sdf::InterfaceModelPtr(const sdf::NestedInclude &, Errors &)>;
std::function< sdf::InterfaceModelPtr(const sdf::NestedInclude &, Errors &)> CustomModelParser
Defines a custom model parser.
Definition: InterfaceElements.hh:254
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
#define SDF_SUPPRESS_DEPRECATED_BEGIN
Definition: Types.hh:54
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
namespace for Simulation Description Format parser
Definition: Actor.hh:33
#define SDF_SUPPRESS_DEPRECATED_END
Definition: Types.hh:55
#define SDF_DEPRECATED(version)
Definition: Types.hh:39