17 #ifndef SDF_PARTICLE_EMITTER_HH_ 18 #define SDF_PARTICLE_EMITTER_HH_ 23 #include <ignition/math/Pose3.hh> 24 #include <ignition/math/Vector3.hh> 28 #include "sdf/sdf_config.h" 34 inline namespace SDF_VERSION_NAMESPACE {
36 struct PoseRelativeToGraph;
77 public: std::string Name()
const;
83 public:
void SetName(
const std::string &_name);
101 public:
bool SetType(
const std::string &_typeStr);
105 public: std::string TypeStr()
const;
110 public:
bool Emitting()
const;
115 public:
void SetEmitting(
bool _emitting);
120 public:
double Duration()
const;
125 public:
void SetDuration(
double _duration);
130 public:
double Lifetime()
const;
136 public:
void SetLifetime(
double _duration);
140 public:
double Rate()
const;
145 public:
void SetRate(
double _rate);
150 public:
double ScaleRate()
const;
156 public:
void SetScaleRate(
double _scaleRate);
160 public:
double MinVelocity()
const;
165 public:
void SetMinVelocity(
double _vel);
169 public:
double MaxVelocity()
const;
174 public:
void SetMaxVelocity(
double _vel);
190 public: ignition::math::Vector3d Size()
const;
197 public:
void SetSize(
const ignition::math::Vector3d &_size);
201 public: ignition::math::Vector3d ParticleSize()
const;
207 public:
void SetParticleSize(
const ignition::math::Vector3d &_size);
215 public: ignition::math::Color ColorStart()
const;
220 public:
void SetColorStart(
const ignition::math::Color &_colorStart);
228 public: ignition::math::Color ColorEnd()
const;
233 public:
void SetColorEnd(
const ignition::math::Color &_colorEnd);
243 public: std::string ColorRangeImage()
const;
248 public:
void SetColorRangeImage(
const std::string &_image);
252 public: std::string Topic()
const;
256 public:
void SetTopic(
const std::string &_topic);
262 public:
float ScatterRatio()
const;
267 public:
void SetScatterRatio(
float _ratio);
273 public:
const ignition::math::Pose3d &RawPose()
const;
278 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
284 public:
const std::string &PoseRelativeTo()
const;
290 public:
void SetPoseRelativeTo(
const std::string &_frame);
305 public:
const sdf::Material *
Material()
const;
309 public:
void SetMaterial(
const sdf::Material &_material);
313 public:
const std::string &FilePath()
const;
317 public:
void SetFilePath(
const std::string &_filePath);
323 private:
void SetXmlParentName(
const std::string &_xmlParentName);
329 private:
void SetPoseRelativeToGraph(
330 sdf::ScopedGraph<PoseRelativeToGraph> _graph);
338 IGN_UTILS_IMPL_PTR(dataPtr)
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
ParticleEmitterType
The set of particle emitter types.
Definition: ParticleEmitter.hh:42
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
This class contains visual material properties.
Definition: Material.hh:45
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
SDF Element class.
Definition: Element.hh:73
namespace for Simulation Description Format parser
Definition: Actor.hh:33
A description of a particle emitter, which can be attached to a link.
Definition: ParticleEmitter.hh:60